Peter Piper Picked a Peck of Pickled... Planets?


What's New

  • You can now open a menu and choose a specific planet to spawn a copy of when right clicking
    • The simulation auto-pauses when this menu is open
    • All planets are present
    • The ability to spawn the default Celestial Body is still present. In the future, this will be expanded upon to create and save custom planets, but remains now as a placeholder.
  • Selecting planets now highlights their trail, helping visibility when trails overlap
    • Selecting also shows the area in which they exert gravity on other celestial bodies.

What's Changed

  • The game is now called "Simple Solar System Sandbox" as opposed to "Shitty Solar System Sandbox"
    • Less degrading of my own work, makes me feel better
  • The length of a bodies trail is now calculated based on their speed, and distance from the sun.
  • The horizontal line now resizes when the camera zooms out in order to remain visible
    • The AU text does not, as they would quickly overlap each other. Perhaps in the future?
  • Clicking on and moving the Game Speed slider will no longer deselect the currently selected planet
  • Replaced all sprites with PNGs of the planets
  • The Simulation can now be manually paused using the Escape key...
  • ...And it can also be restarted by pressing R

What's Fixed

  • Fixed a bug where spawned celestial bodies would not interpolate when the timeScale is low, because they never had a flag set.
  • Added the missing D in "sanbox" in the opening text
  • Re-Anchored a bunch of UI. Probably still missed some.

Files

SimpleSolarSystemSandbox-4-29-21.zip 24 MB
Apr 29, 2021

Get Simple Solar System Sandbox

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